

Editor Ian Livingstone contributes a few reviews and monsters but is otherwise unseen. Most of the contributions come from two men, Don Turnbull and Lew Pulsipher. From Issue 7 onwards (a year into publication), WD gets a colour cover as opposed to the single colour covers of the first six. These issues cover a span from June 1977 to January 1979, published bi-monthly and costing 60p. Private Eye's RPGNet thread (up to issue 39). Part Ten: Warhammer Takes Over (Issues 91-100). Part Nine: The Rise of Games Workshop (Issues 81-90). Part Seven: More Breadth, Less Depth (Issues 61-70). The Ones Where I subscribed (Issues 51-60). Part Five: The Late Golden Age (Issues 41-50). Part Four: The Early Golden Age (Issues 31-40). Part Three: Rise of the Big Three (Issues 21-30). I'm sure that some contributers to the magazine must post on this forum - your comments are more than welcome.Ĭovers come from RPG.Net, and if you click on them you'll be taken to a table of contents on the same site for each magazine.
#THE WHITE DWARF MAGAZINE OCTOBER FREE#
I've tried to credit authors where I can although there are bound to be oversights.įeel free to chip in with comments, reminiscences, arguments etc. Finally, General Thoughts summarises the style of the era covered by the ten issues under discussion, and any particularly interesting changes in attitude or gaming style that occurs.Īs I said, this isn't a detailed issue-by-issue, page-by-page dissection of each magazine ( This thread by Private Eye covers that better, although only up to issue 38 or thereabouts.). Articles covers everything else, and looks at changing attitiudes to gaming as well as picking out some of the more interesting "crunch" from time to time. Scenarios discusses just that - nearly every issue contains at least one usable adventure, sometimes a mini-game instead. Games gives an indication not only of games covered by the magazine but also those that become available, often reviewed, some advertised only. Overall discusses the physical changes to the magazine in terms of layout, price and sometimes the range of topics covered. These articles are broken down into subsections. I'm not going page by page, but picking out particularly interesting examples of articles that are either representative of their era (for good or ill), are ideas that are worth resurrecting, or are predictions that prove either eerily prescient or amusingly mistaken. This is a read-through thread, but I'm not going to go issue by issue instead I shall be reviewing batches of ten issues at a time, from Issue 1 up to Issue 100. ¢ The Gretchin Revolution: Maxime Pastourel's slightly bonkers Grot army.White Dwarf magazine, from its first issue in June 1977 until the end of the 1980s, gives an interesting history of the birth and expansion of role-playing games, through its own particular lens of the hobby in the UK and, later, as published or distributed purely by Games Workshop. ¢ Death in the Wyldwoods: Matt Hutson's Sylvaneth face Dan Harden's Skaven in this month's battle report. ¢ A Tale of Four Warlords: The final showdown ¢ The Sons of Mortarion: Designers' Notes on the amazing new Death Guard range. ¢ Whispers in Shadow: We look at the new Warhammer Underworlds: Shadespire game! Here's what you'll find in this latest amazing issue: October's White Dwarf is here and with it the brand-new Warhammer Underworlds: Shadespire game, not to mention our top tips on creating your own Space Marine Chapter, along with examples from members of the Studio's 'Eavy Metal team, Designers' Notes on the amazing new Death Guard range, battle reports, Paint Splatter and much, much more.
